Stefan Dösinger : wined3d: Use a int for the mantissa in float_24_to_32.
Alexandre Julliard
julliard at winehq.org
Thu Jul 29 12:08:41 CDT 2010
Module: wine
Branch: master
Commit: 81b03d88910cb3a268d04c2d42732cd0ecc65eec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=81b03d88910cb3a268d04c2d42732cd0ecc65eec
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Jul 28 15:06:38 2010 +0200
wined3d: Use a int for the mantissa in float_24_to_32.
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7e53c90..bc5757b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -205,7 +205,7 @@ static inline float float_24_to_32(DWORD in)
{
const float sgn = in & 0x800000 ? -1.0f : 1.0f;
const unsigned short e = (in & 0x780000) >> 19;
- const unsigned short m = in & 0x7ffff;
+ const unsigned int m = in & 0x7ffff;
if (e == 0)
{
More information about the wine-cvs
mailing list