Stefan Dösinger : wined3d: Use the correct type in device_unit_free_for_vs.

Alexandre Julliard julliard at winehq.org
Fri Jul 30 10:24:14 CDT 2010


Module: wine
Branch: master
Commit: 8db119b7001ab1ce47ca086eef5edf1d44076fc8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8db119b7001ab1ce47ca086eef5edf1d44076fc8

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jul 30 06:41:49 2010 +0200

wined3d: Use the correct type in device_unit_free_for_vs.

---

 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7f6eb8e..f18b477 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3486,8 +3486,8 @@ static void device_map_psamplers(IWineD3DDeviceImpl *This, const struct wined3d_
     }
 }
 
-static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshader_sampler_tokens,
-        const DWORD *vshader_sampler_tokens, DWORD unit)
+static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const WINED3DSAMPLER_TEXTURE_TYPE *pshader_sampler_tokens,
+        const WINED3DSAMPLER_TEXTURE_TYPE *vshader_sampler_tokens, DWORD unit)
 {
     DWORD current_mapping = This->rev_tex_unit_map[unit];
 




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