Matteo Bruni : d3dx9: Make D3DXCompileShader stub more verbose.
Alexandre Julliard
julliard at winehq.org
Tue Jun 1 12:12:45 CDT 2010
Module: wine
Branch: master
Commit: bc4221740170dbacbda7f27c560e16eb2678ee56
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bc4221740170dbacbda7f27c560e16eb2678ee56
Author: Matteo Bruni <matteo.mystral at gmail.com>
Date: Mon May 31 20:01:12 2010 +0200
d3dx9: Make D3DXCompileShader stub more verbose.
---
dlls/d3dx9_36/shader.c | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 3aeaf78..b226fa6 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -644,9 +644,13 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
- FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
- pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
- pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
+ FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
+ pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
+ debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
+
+ TRACE("Shader source:\n");
+ TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
+
return D3DERR_INVALIDCALL;
}
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