Matteo Bruni : d3dx9: Mark builtin compatibility declarations in the shader assembler.

Alexandre Julliard julliard at winehq.org
Wed Jun 9 13:38:15 CDT 2010


Module: wine
Branch: master
Commit: 9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42

Author: Matteo Bruni <matteo.mystral at gmail.com>
Date:   Tue Jun  8 00:35:10 2010 +0200

d3dx9: Mark builtin compatibility declarations in the shader assembler.

This way we can output declarations in the bytecode without polluting
them with the builtin ones.

---

 dlls/d3dx9_36/asmparser.c        |   50 +++++++++++++++++++-------------------
 dlls/d3dx9_36/bytecodewriter.c   |   12 ++++++++-
 dlls/d3dx9_36/d3dx9_36_private.h |    5 +++-
 3 files changed, 40 insertions(+), 27 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42



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