Matteo Bruni : wined3d: Check for error conditions in GL call.

Alexandre Julliard julliard at winehq.org
Tue Jun 22 10:49:32 CDT 2010


Module: wine
Branch: master
Commit: 6585bec5ac0a2793badcac8a4fc9fb267341ed2e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6585bec5ac0a2793badcac8a4fc9fb267341ed2e

Author: Matteo Bruni <matteo.mystral at gmail.com>
Date:   Mon Jun 21 22:14:58 2010 +0200

wined3d: Check for error conditions in GL call.

---

 dlls/wined3d/surface.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d363feb..73c5aff 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -848,6 +848,7 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct win
     {
         GL_EXTCALL(glCompressedTexImage2DARB(This->texture_target, This->texture_level,
                 internal, width, height, 0, This->resource.size, mem));
+        checkGLcall("glCompressedTexImage2DARB");
     }
     else
     {




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