Christian Costa : d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag ( spotted by Henri Verbeet).
Alexandre Julliard
julliard at winehq.org
Tue Mar 2 10:32:33 CST 2010
Module: wine
Branch: master
Commit: a942fe6fd7dba666cc9e68ac263572082e77d540
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a942fe6fd7dba666cc9e68ac263572082e77d540
Author: Christian Costa <titan.costa at wanadoo.fr>
Date: Tue Mar 2 08:37:07 2010 +0100
d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).
---
dlls/d3dx9_36/shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 5de3cad..9acad32 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -611,7 +611,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
- object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
+ object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
HeapFree(GetProcessHeap(), 0, object);
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