Christian Costa : d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag ( spotted by Henri Verbeet).

Alexandre Julliard julliard at winehq.org
Tue Mar 2 10:32:33 CST 2010


Module: wine
Branch: master
Commit: a942fe6fd7dba666cc9e68ac263572082e77d540
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a942fe6fd7dba666cc9e68ac263572082e77d540

Author: Christian Costa <titan.costa at wanadoo.fr>
Date:   Tue Mar  2 08:37:07 2010 +0100

d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).

---

 dlls/d3dx9_36/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 5de3cad..9acad32 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -611,7 +611,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
     object->lpVtbl = &ID3DXConstantTable_Vtbl;
     object->ref = 1;
 
-    object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
+    object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
     if (!object->ctab)
     {
         HeapFree(GetProcessHeap(), 0, object);




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