Roderick Colenbrander : wined3d: Move the 8-bit palette shader code over to the blit_shader backend.

Alexandre Julliard julliard at winehq.org
Wed Mar 3 11:15:46 CST 2010


Module: wine
Branch: master
Commit: c0ef7a1a931e68ea7bf92e9bd9dc3b38adec5cd3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c0ef7a1a931e68ea7bf92e9bd9dc3b38adec5cd3

Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date:   Tue Mar  2 18:46:43 2010 +0100

wined3d: Move the 8-bit palette shader code over to the blit_shader backend.

---

 dlls/wined3d/arb_program_shader.c |   81 ++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/device.c             |    8 ----
 dlls/wined3d/surface.c            |   37 +++--------------
 dlls/wined3d/utils.c              |    4 ++
 dlls/wined3d/wined3d_private.h    |    2 +-
 5 files changed, 90 insertions(+), 42 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=c0ef7a1a931e68ea7bf92e9bd9dc3b38adec5cd3



More information about the wine-cvs mailing list