Henri Verbeet : wined3d: Split TEXT shader comments into separate lines.

Alexandre Julliard julliard at winehq.org
Thu Mar 4 11:21:42 CST 2010


Module: wine
Branch: master
Commit: ba519be60f06ac0ed937b84dc058a74de9d23611
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ba519be60f06ac0ed937b84dc058a74de9d23611

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar  4 12:19:56 2010 +0100

wined3d: Split TEXT shader comments into separate lines.

Based on a patch by Christian Costa.

---

 dlls/wined3d/shader.c |   22 +++++++++++++++++++++-
 1 files changed, 21 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2dc9522..307cadf 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1231,7 +1231,27 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
         fe->shader_read_comment(&ptr, &comment, &comment_size);
         if (comment)
         {
-            TRACE("// %s\n", debugstr_an(comment, comment_size));
+            if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
+            {
+                const char *end = comment + comment_size;
+                const char *ptr = comment + 4;
+                const char *line = ptr;
+
+                TRACE("// TEXT\n");
+                while (ptr != end)
+                {
+                    if (*ptr == '\n')
+                    {
+                        UINT len = ptr - line;
+                        if (len && *(ptr - 1) == '\r') --len;
+                        TRACE("// %s\n", debugstr_an(line, len));
+                        line = ++ptr;
+                    }
+                    else ++ptr;
+                }
+                if (line != ptr) TRACE("// %s\n", debugstr_an(line, ptr - line));
+            }
+            else TRACE("// %s\n", debugstr_an(comment, comment_size));
             continue;
         }
 




More information about the wine-cvs mailing list