Sandijs Ribaks : wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM .

Alexandre Julliard julliard at winehq.org
Wed Mar 17 12:19:06 CDT 2010


Module: wine
Branch: master
Commit: e385748258bea127d4883a540611f9ee80e65d63
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e385748258bea127d4883a540611f9ee80e65d63

Author: Sandijs Ribaks <spamdijs at inbox.lv>
Date:   Tue Mar 16 16:09:06 2010 +0200

wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM.

---

 dlls/wined3d/surface_base.c |   50 +++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 50 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index 33e3d3e..a372869 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -742,6 +742,55 @@ static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
     }
 }
 
+static inline BYTE cliptobyte(int x)
+{
+    return (BYTE) ((x < 0) ? 0 : ((x > 255) ? 255 : x));
+}
+
+static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
+        DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+    unsigned int x, y;
+    int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
+
+    TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
+
+    for (y = 0; y < h; ++y)
+    {
+        const BYTE *src_line = src + y * pitch_in;
+        DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+        for (x = 0; x < w; ++x)
+        {
+            /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
+             *     C = Y - 16; D = U - 128; E = V - 128;
+             *     R = cliptobyte((298 * C + 409 * E + 128) >> 8);
+             *     G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
+             *     B = cliptobyte((298 * C + 516 * D + 128) >> 8);
+             * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
+             * U and V are shared between the pixels.
+             */
+            if (!(x & 1))         /* for every even pixel, read new U and V */
+            {
+                d = (int) src_line[1] - 128;
+                e = (int) src_line[3] - 128;
+                r2 = 409 * e + 128;
+                g2 = - 100 * d - 208 * e + 128;
+                b2 = 516 * d + 128;
+            }
+            c2 = 298 * ((int) src_line[0] - 16);
+            dst_line[x] = 0xff000000
+                | cliptobyte((c2 + r2) >> 8) << 16    /* red   */
+                | cliptobyte((c2 + g2) >> 8) << 8     /* green */
+                | cliptobyte((c2 + b2) >> 8);         /* blue  */
+                /* Scale RGB values to 0..255 range,
+                 * then clip them if still not in range (may be negative),
+                 * then shift them within DWORD if necessary.
+                 */
+            src_line += 2;
+        }
+    }
+}
+
 struct d3dfmt_convertor_desc {
     WINED3DFORMAT from, to;
     void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
@@ -752,6 +801,7 @@ static const struct d3dfmt_convertor_desc convertors[] =
     {WINED3DFMT_R32_FLOAT,      WINED3DFMT_R16_FLOAT,       convert_r32_float_r16_float},
     {WINED3DFMT_B5G6R5_UNORM,   WINED3DFMT_B8G8R8X8_UNORM,  convert_r5g6b5_x8r8g8b8},
     {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM,  convert_a8r8g8b8_x8r8g8b8},
+    {WINED3DFMT_YUY2,           WINED3DFMT_B8G8R8X8_UNORM,  convert_yuy2_x8r8g8b8},
 };
 
 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)




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