Stefan Dösinger : ddraw: Use a D24X8 depth buffer.

Alexandre Julliard julliard at winehq.org
Wed Mar 17 12:19:06 CDT 2010


Module: wine
Branch: master
Commit: b5ddd6f0fca86a09e2c69867ff894265b562b662
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b5ddd6f0fca86a09e2c69867ff894265b562b662

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Feb 27 14:38:18 2010 +0100

ddraw: Use a D24X8 depth buffer.

---

 dlls/ddraw/tests/visual.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index e5b81a1..221e6d1 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -113,7 +113,7 @@ static BOOL createObjects(void)
     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
     U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
     U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32;
-    U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff;
+    U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x00ffffff;
     ddsd.dwWidth = 640;
     ddsd.dwHeight = 480;
     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);




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