Rico Schüller : d3d10: Implement ID3D10Effect:: GetVariableBySemantic().
Alexandre Julliard
julliard at winehq.org
Thu May 6 11:13:22 CDT 2010
Module: wine
Branch: master
Commit: 337c5d2730a02ee94fb97aa0df011f791d6b3f06
URL: http://source.winehq.org/git/wine.git/?a=commit;h=337c5d2730a02ee94fb97aa0df011f791d6b3f06
Author: Rico Schüller <kgbricola at web.de>
Date: Wed May 5 19:01:54 2010 +0200
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
---
dlls/d3d10/effect.c | 43 +++++++++++++++++++++++++++++++++++++++++--
1 files changed, 41 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index c43f88a..016e842 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2220,9 +2220,48 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
LPCSTR semantic)
{
- FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
+ struct d3d10_effect *This = (struct d3d10_effect *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
+
+ if (!semantic)
+ {
+ WARN("Invalid semantic specified\n");
+ return (ID3D10EffectVariable *)&null_variable;
+ }
- return NULL;
+ for (i = 0; i < This->local_buffer_count; ++i)
+ {
+ struct d3d10_effect_variable *l = &This->local_buffers[i];
+ unsigned int j;
+
+ for (j = 0; j < l->type->member_count; ++j)
+ {
+ struct d3d10_effect_variable *v = &l->members[j];
+
+ if (!strcmp(v->semantic, semantic))
+ {
+ TRACE("Returning variable %p.\n", v);
+ return (ID3D10EffectVariable *)v;
+ }
+ }
+ }
+
+ for (i = 0; i < This->local_variable_count; ++i)
+ {
+ struct d3d10_effect_variable *v = &This->local_variables[i];
+
+ if (!strcmp(v->semantic, semantic))
+ {
+ TRACE("Returning variable %p.\n", v);
+ return (ID3D10EffectVariable *)v;
+ }
+ }
+
+ WARN("Invalid semantic specified\n");
+
+ return (ID3D10EffectVariable *)&null_variable;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
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