Stefan Dösinger : wined3d: Order the helper constants a bit better.
Alexandre Julliard
julliard at winehq.org
Fri May 21 12:15:21 CDT 2010
Module: wine
Branch: master
Commit: a0143e142badc610582250023e7cd7c6296cbf1f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a0143e142badc610582250023e7cd7c6296cbf1f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed May 12 22:35:23 2010 +0200
wined3d: Order the helper constants a bit better.
---
dlls/wined3d/arb_program_shader.c | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0235652..54b361b 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -140,10 +140,10 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar
{
switch (value)
{
- case ARB_ZERO: return "ps_helper_const.y";
- case ARB_ONE: return "ps_helper_const.x";
+ case ARB_ZERO: return "ps_helper_const.x";
+ case ARB_ONE: return "ps_helper_const.y";
case ARB_TWO: return "coefmul.x";
- case ARB_0001: return "helper_const.yyyx";
+ case ARB_0001: return "helper_const.xxxy";
default: break;
}
}
@@ -151,11 +151,11 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar
{
switch (value)
{
- case ARB_ZERO: return "helper_const.w";
+ case ARB_ZERO: return "helper_const.x";
case ARB_ONE: return "helper_const.y";
- case ARB_TWO: return "helper_const.x";
- case ARB_0001: return "helper_const.wwwy";
- case ARB_VS_REL_OFFSET: return "helper_const.z";
+ case ARB_TWO: return "helper_const.z";
+ case ARB_0001: return "helper_const.xxxy";
+ case ARB_VS_REL_OFFSET: return "helper_const.w";
}
}
FIXME("Unmanaged %s shader helper constant requested: %u\n",
@@ -3550,7 +3550,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
if(dcl_td) shader_addline(buffer, "TEMP TD;\n"); /* Used for sRGB writing */
shader_addline(buffer, "PARAM coefdiv = { 0.5, 0.25, 0.125, 0.0625 };\n");
shader_addline(buffer, "PARAM coefmul = { 2, 4, 8, 16 };\n");
- shader_addline(buffer, "PARAM ps_helper_const = { 1.0, 0.0, 0.0, 0.0 };\n");
+ shader_addline(buffer, "PARAM ps_helper_const = { 0.0, 1.0, 0.0, 0.0 };\n");
if (reg_maps->shader_version.major < 2)
{
@@ -4046,7 +4046,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
shader_addline(buffer, "TEMP TMP_OUT;\n");
if(need_helper_const(gl_info)) {
- shader_addline(buffer, "PARAM helper_const = { 2.0, 1.0, %d.0, 0.0 };\n", This->rel_offset);
+ shader_addline(buffer, "PARAM helper_const = { 0.0, 1.0, 2.0, %d.0 };\n", This->rel_offset);
}
if(need_mova_const((IWineD3DBaseShader *) This, gl_info)) {
shader_addline(buffer, "PARAM mova_const = { 0.5, 0.0, 2.0, 1.0 };\n");
More information about the wine-cvs
mailing list