Rico Schüller : include: Add ID3D11ShaderReflection interface.

Alexandre Julliard julliard at winehq.org
Tue Nov 2 11:11:00 CDT 2010


Module: wine
Branch: master
Commit: d37b3c8280f2eb78fda91b4b21d8aa1014ecedf5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d37b3c8280f2eb78fda91b4b21d8aa1014ecedf5

Author: Rico Schüller <kgbricola at web.de>
Date:   Mon Nov  1 22:18:45 2010 +0100

include: Add ID3D11ShaderReflection interface.

---

 include/d3d11shader.h |  180 +++++++++++++++++++++++++++++++++++++++++++++++++
 include/d3dcommon.idl |   50 ++++++++++++++
 include/d3dx9effect.h |    1 +
 3 files changed, 231 insertions(+), 0 deletions(-)

diff --git a/include/d3d11shader.h b/include/d3d11shader.h
index f6d4b31..6a0ee51 100644
--- a/include/d3d11shader.h
+++ b/include/d3d11shader.h
@@ -21,8 +21,188 @@
 
 #include "d3dcommon.h"
 
+/* These are defined as version-neutral in d3dcommon.h */
 typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
 
 typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
 
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+    UINT Version;
+    LPCSTR Creator;
+    UINT Flags;
+    UINT ConstantBuffers;
+    UINT BoundResources;
+    UINT InputParameters;
+    UINT OutputParameters;
+    UINT InstructionCount;
+    UINT TempRegisterCount;
+    UINT TempArrayCount;
+    UINT DefCount;
+    UINT DclCount;
+    UINT TextureNormalInstructions;
+    UINT TextureLoadInstructions;
+    UINT TextureCompInstructions;
+    UINT TextureBiasInstructions;
+    UINT TextureGradientInstructions;
+    UINT FloatInstructionCount;
+    UINT IntInstructionCount;
+    UINT UintInstructionCount;
+    UINT StaticFlowControlCount;
+    UINT DynamicFlowControlCount;
+    UINT MacroInstructionCount;
+    UINT ArrayInstructionCount;
+    UINT CutInstructionCount;
+    UINT EmitInstructionCount;
+    D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+    UINT GSMaxOutputVertexCount;
+    D3D_PRIMITIVE InputPrimitive;
+    UINT PatchConstantParameters;
+    UINT cGSInstanceCount;
+    UINT cControlPoints;
+    D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+    D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+    D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+    UINT cBarrierInstructions;
+    UINT cInterlockedInstructions;
+    UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+    LPCSTR Name;
+    UINT StartOffset;
+    UINT Size;
+    UINT uFlags;
+    LPVOID DefaultValue;
+    UINT StartTexture;
+    UINT TextureSize;
+    UINT StartSampler;
+    UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+    D3D_SHADER_VARIABLE_CLASS Class;
+    D3D_SHADER_VARIABLE_TYPE Type;
+    UINT Rows;
+    UINT Columns;
+    UINT Elements;
+    UINT Members;
+    UINT Offset;
+    LPCSTR Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+    LPCSTR Name;
+    D3D_CBUFFER_TYPE Type;
+    UINT Variables;
+    UINT Size;
+    UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+    LPCSTR Name;
+    D3D_SHADER_INPUT_TYPE Type;
+    UINT BindPoint;
+    UINT BindCount;
+    UINT uFlags;
+    D3D_RESOURCE_RETURN_TYPE ReturnType;
+    D3D_SRV_DIMENSION Dimension;
+    UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+    LPCSTR SemanticName;
+    UINT SemanticIndex;
+    UINT Register;
+    D3D_NAME SystemValueType;
+    D3D_REGISTER_COMPONENT_TYPE ComponentType;
+    BYTE Mask;
+    BYTE ReadWriteMask;
+    UINT Stream;
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
+
+#define INTERFACE ID3D11ShaderReflectionType
+DECLARE_INTERFACE(ID3D11ShaderReflectionType)
+{
+    STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
+    STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+    STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
+
+#define INTERFACE ID3D11ShaderReflectionVariable
+DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
+{
+    STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
+    STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
+
+#define INTERFACE ID3D11ShaderReflectionConstantBuffer
+DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
+{
+    STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
+
+#define INTERFACE ID3D11ShaderReflection
+DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
+{
+    /* IUnknown methods */
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /* ID3D11ShaderReflection methods */
+    STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+    STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+    STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+    STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+    STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
+    STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
+    STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
+    STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
+    STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
+    STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
+    STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
+    STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
+};
+#undef INTERFACE
+
 #endif
diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl
index 24649a7..598abd5 100644
--- a/include/d3dcommon.idl
+++ b/include/d3dcommon.idl
@@ -68,6 +68,16 @@ interface ID3DInclude
 
 typedef ID3DInclude* LPD3DINCLUDE;
 
+typedef enum D3D_FEATURE_LEVEL
+{
+    D3D_FEATURE_LEVEL_9_1 = 0x9100,
+    D3D_FEATURE_LEVEL_9_2 = 0x9200,
+    D3D_FEATURE_LEVEL_9_3 = 0x9300,
+    D3D_FEATURE_LEVEL_10_0 = 0xa000,
+    D3D_FEATURE_LEVEL_10_1 = 0xa100,
+    D3D_FEATURE_LEVEL_11_0 = 0xb000,
+} D3D_FEATURE_LEVEL;
+
 typedef enum _D3D_SHADER_VARIABLE_CLASS
 {
     D3D_SVC_SCALAR,
@@ -382,6 +392,46 @@ typedef enum D3D_PRIMITIVE_TOPOLOGY
     D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
 } D3D_PRIMITIVE_TOPOLOGY;
 
+typedef enum D3D_TESSELLATOR_DOMAIN
+{
+    D3D_TESSELLATOR_DOMAIN_UNDEFINED,
+    D3D_TESSELLATOR_DOMAIN_ISOLINE,
+    D3D_TESSELLATOR_DOMAIN_TRI,
+    D3D_TESSELLATOR_DOMAIN_QUAD,
+    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+    D3D11_TESSELLATOR_DOMAIN_ISOLINE,
+    D3D11_TESSELLATOR_DOMAIN_TRI,
+    D3D11_TESSELLATOR_DOMAIN_QUAD,
+} D3D_TESSELLATOR_DOMAIN;
+
+typedef enum D3D_TESSELLATOR_PARTITIONING
+{
+    D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
+    D3D_TESSELLATOR_PARTITIONING_INTEGER,
+    D3D_TESSELLATOR_PARTITIONING_POW2,
+    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+    D3D11_TESSELLATOR_PARTITIONING_INTEGER,
+    D3D11_TESSELLATOR_PARTITIONING_POW2,
+    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+} D3D_TESSELLATOR_PARTITIONING;
+
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
+{
+    D3D_TESSELLATOR_OUTPUT_UNDEFINED,
+    D3D_TESSELLATOR_OUTPUT_POINT,
+    D3D_TESSELLATOR_OUTPUT_LINE,
+    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+    D3D11_TESSELLATOR_OUTPUT_POINT,
+    D3D11_TESSELLATOR_OUTPUT_LINE,
+    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+
 typedef enum D3D_CBUFFER_TYPE
 {
     D3D_CT_CBUFFER,
diff --git a/include/d3dx9effect.h b/include/d3dx9effect.h
index 3bb2878..79b635c 100644
--- a/include/d3dx9effect.h
+++ b/include/d3dx9effect.h
@@ -351,6 +351,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
         LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
 };
+#undef INTERFACE
 
 #ifdef __cplusplus
 extern "C" {




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