Michael Stefaniuc : wined3d: Move the checkGLcall() right after the corresponding GL call.

Alexandre Julliard julliard at winehq.org
Fri Nov 5 13:47:17 CDT 2010


Module: wine
Branch: master
Commit: 809741d5ae2cd3d1f914862bbe68351dba09d407
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=809741d5ae2cd3d1f914862bbe68351dba09d407

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Fri Nov  5 11:17:42 2010 +0100

wined3d: Move the checkGLcall() right after the corresponding GL call.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6e78f04..3221ea8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5868,8 +5868,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
                 checkGLcall("glBindTexture");
                 /* Copy the bitmap memory into the cursor texture */
                 glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
-                HeapFree(GetProcessHeap(), 0, mem);
                 checkGLcall("glTexImage2D");
+                HeapFree(GetProcessHeap(), 0, mem);
 
                 if (gl_info->supported[APPLE_CLIENT_STORAGE])
                 {




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