Michael Stefaniuc : wined3d: Move the checkGLcall() right after the corresponding GL call.
Alexandre Julliard
julliard at winehq.org
Fri Nov 5 13:47:17 CDT 2010
Module: wine
Branch: master
Commit: 809741d5ae2cd3d1f914862bbe68351dba09d407
URL: http://source.winehq.org/git/wine.git/?a=commit;h=809741d5ae2cd3d1f914862bbe68351dba09d407
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Fri Nov 5 11:17:42 2010 +0100
wined3d: Move the checkGLcall() right after the corresponding GL call.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6e78f04..3221ea8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5868,8 +5868,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
checkGLcall("glBindTexture");
/* Copy the bitmap memory into the cursor texture */
glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
- HeapFree(GetProcessHeap(), 0, mem);
checkGLcall("glTexImage2D");
+ HeapFree(GetProcessHeap(), 0, mem);
if (gl_info->supported[APPLE_CLIENT_STORAGE])
{
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