Henri Verbeet : wined3d: Check for depth/ stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().

Alexandre Julliard julliard at winehq.org
Fri Nov 12 11:22:36 CST 2010


Module: wine
Branch: master
Commit: 4bd1f04fbd63ce37e781fb051524eb5730e0727c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4bd1f04fbd63ce37e781fb051524eb5730e0727c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov 12 13:12:02 2010 +0100

wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().

Instead of just the current one.

---

 dlls/wined3d/surface.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9010482..8d848d2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -10,7 +10,7 @@
  * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
  * Copyright 2007-2008 Henri Verbeet
  * Copyright 2006-2008 Roderick Colenbrander
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -1897,7 +1897,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
         This->dirtyRect.right  = 0;
         This->dirtyRect.bottom = 0;
     }
-    else if (This == device->depth_stencil)
+    else if (This->resource.format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
     {
         FIXME("Depth Stencil buffer locking is not implemented\n");
     }




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