Henri Verbeet : d3d8/tests: Fix some failure messages.
Alexandre Julliard
julliard at winehq.org
Wed Nov 17 10:38:04 CST 2010
Module: wine
Branch: master
Commit: d2f23ff61ecf725566ae5cddc4ad827c4577d250
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d2f23ff61ecf725566ae5cddc4ad827c4577d250
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 17 12:38:59 2010 +0100
d3d8/tests: Fix some failure messages.
---
dlls/d3d8/tests/visual.c | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 6819134..a6a9c9b 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -275,14 +275,14 @@ static void lighting_test(IDirect3DDevice8 *device)
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
}
- color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
- ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
- color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
- ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
- color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
- ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
- color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
- ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
+ color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
+ ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
+ color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
+ ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
+ color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
+ ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
+ color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
+ ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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