Matteo Bruni : d3dx9: Implement D3DXFillTexture function.

Alexandre Julliard julliard at winehq.org
Thu Nov 18 11:09:31 CST 2010


Module: wine
Branch: master
Commit: bffbf3460b01903209fc280abef53fdb4f84b274
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bffbf3460b01903209fc280abef53fdb4f84b274

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Nov  9 19:10:17 2010 +0100

d3dx9: Implement D3DXFillTexture function.

---

 dlls/d3dx9_36/d3dx9_36.spec   |    2 +-
 dlls/d3dx9_36/tests/texture.c |  121 +++++++++++++++++++++++++++++++++++++++++
 dlls/d3dx9_36/texture.c       |   92 +++++++++++++++++++++++++++++++
 3 files changed, 214 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index efe28c5..43362aa 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -124,7 +124,7 @@
 @ stub D3DXFileCreate
 @ stub D3DXFillCubeTexture
 @ stub D3DXFillCubeTextureTX
-@ stub D3DXFillTexture
+@ stdcall D3DXFillTexture(ptr ptr ptr)
 @ stub D3DXFillTextureTX
 @ stub D3DXFillVolumeTexture
 @ stub D3DXFillVolumeTextureTX
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 177b4c7..fb3cee0 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -656,6 +656,126 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
     IDirect3DCubeTexture9_Release(cubetex);
 }
 
+static BOOL color_match(const DWORD *value, const DWORD *expected)
+{
+    int i;
+
+    for (i = 0; i < 4; i++)
+    {
+        DWORD diff = value[i] > expected[i] ? value[i] - expected[i] : expected[i] - value[i];
+        if (diff > 1) return FALSE;
+    }
+    return TRUE;
+}
+
+static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord,
+                            const D3DXVECTOR2 *texelsize, void *data)
+{
+    value->x = texcoord->x;
+    value->y = texcoord->y;
+    value->z = texelsize->x;
+    value->w = 1.0f;
+}
+
+static void test_D3DXFillTexture(IDirect3DDevice9 *device)
+{
+    IDirect3DTexture9 *tex;
+    HRESULT hr;
+    D3DLOCKED_RECT lock_rect;
+    DWORD x, y, m;
+    DWORD v[4], e[4];
+    DWORD value, expected, size, pitch;
+
+    size = 4;
+    hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, 0, D3DFMT_A8R8G8B8,
+                                        D3DPOOL_MANAGED, &tex, NULL);
+
+    if (SUCCEEDED(hr))
+    {
+        hr = D3DXFillTexture(tex, fillfunc, NULL);
+        ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
+
+        for (m = 0; m < 3; m++)
+        {
+            hr = IDirect3DTexture9_LockRect(tex, m, &lock_rect, NULL, D3DLOCK_READONLY);
+            ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+            if (SUCCEEDED(hr))
+            {
+                pitch = lock_rect.Pitch / sizeof(DWORD);
+                for (y = 0; y < size; y++)
+                {
+                    for (x = 0; x < size; x++)
+                    {
+                        value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
+                        v[0] = (value >> 24) & 0xff;
+                        v[1] = (value >> 16) & 0xff;
+                        v[2] = (value >> 8) & 0xff;
+                        v[3] = value & 0xff;
+
+                        e[0] = 0xff;
+                        e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
+                        e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
+                        e[3] = 255.0f / size + 0.5f;
+                        expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
+
+                        ok(color_match(v, e),
+                           "Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
+                           x, y, value, expected);
+                    }
+                }
+                IDirect3DTexture9_UnlockRect(tex, m);
+            }
+            size >>= 1;
+        }
+    }
+    else
+        skip("Failed to create texture\n");
+
+    IDirect3DTexture9_Release(tex);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
+                                        D3DPOOL_MANAGED, &tex, NULL);
+
+    if (SUCCEEDED(hr))
+    {
+        hr = D3DXFillTexture(tex, fillfunc, NULL);
+        ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
+
+        hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+        ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+        if (SUCCEEDED(hr))
+        {
+            pitch = lock_rect.Pitch / sizeof(WORD);
+            for (y = 0; y < 4; y++)
+            {
+                for (x = 0; x < 4; x++)
+                {
+                    value = ((WORD *)lock_rect.pBits)[y * pitch + x];
+                    v[0] = value >> 15;
+                    v[1] = value >> 10 & 0x1f;
+                    v[2] = value >> 5 & 0x1f;
+                    v[3] = value & 0x1f;
+
+                    e[0] = 1;
+                    e[1] = (x + 0.5f) / 4.0f * 31.0f + 0.5f;
+                    e[2] = (y + 0.5f) / 4.0f * 31.0f + 0.5f;
+                    e[3] = 8;
+                    expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
+
+                    ok(color_match(v, e),
+                       "Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
+                       x, y, value, expected);
+                }
+            }
+            IDirect3DTexture9_UnlockRect(tex, 0);
+        }
+    }
+    else
+        skip("Failed to create texture\n");
+
+    IDirect3DTexture9_Release(tex);
+}
+
 START_TEST(texture)
 {
     HWND wnd;
@@ -692,6 +812,7 @@ START_TEST(texture)
     test_D3DXCheckVolumeTextureRequirements(device);
     test_D3DXCreateTexture(device);
     test_D3DXFilterTexture(device);
+    test_D3DXFillTexture(device);
 
     IDirect3DDevice9_Release(device);
     IDirect3D9_Release(d3d);
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index 04422e5..2c88ca6 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -936,3 +936,95 @@ HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
     return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
                                                 usage, format, pool, texture, NULL);
 }
+
+HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
+                               LPD3DXFILL2D function,
+                               LPVOID funcdata)
+{
+    DWORD miplevels;
+    DWORD m, i, x, y, c, v;
+    D3DSURFACE_DESC desc;
+    D3DLOCKED_RECT lock_rect;
+    D3DXVECTOR4 value;
+    D3DXVECTOR2 coord, size;
+    const PixelFormatDesc *format;
+    BYTE *data, *pos;
+    BYTE byte, mask;
+    float comp_value;
+
+    if (texture == NULL || function == NULL)
+        return D3DERR_INVALIDCALL;
+
+    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+    for (m = 0; m < miplevels; m++)
+    {
+        if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
+            return D3DERR_INVALIDCALL;
+
+        format = get_format_info(desc.Format);
+        if (format->format == D3DFMT_UNKNOWN)
+        {
+            FIXME("Unsupported texture format %#x\n", desc.Format);
+            return D3DERR_INVALIDCALL;
+        }
+
+        if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
+            return D3DERR_INVALIDCALL;
+
+        size.x = 1.0f / desc.Width;
+        size.y = 1.0f / desc.Height;
+
+        data = lock_rect.pBits;
+
+        for (y = 0; y < desc.Height; y++)
+        {
+            /* The callback function expects the coordinates of the center
+               of the texel */
+            coord.y = (y + 0.5f) / desc.Height;
+
+            for (x = 0; x < desc.Width; x++)
+            {
+                coord.x = (x + 0.5f) / desc.Width;
+
+                function(&value, &coord, &size, funcdata);
+
+                pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
+
+                for (i = 0; i < format->bytes_per_pixel; i++)
+                    pos[i] = 0;
+
+                for (c = 0; c < 4; c++)
+                {
+                    switch (c)
+                    {
+                        case 0: /* Alpha */
+                            comp_value = value.w;
+                            break;
+                        case 1: /* Red */
+                            comp_value = value.x;
+                            break;
+                        case 2: /* Green */
+                            comp_value = value.y;
+                            break;
+                        case 3: /* Blue */
+                            comp_value = value.z;
+                            break;
+                    }
+
+                    v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
+
+                    for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
+                    {
+                        mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
+                        byte = (v << format->shift[c] >> i) & mask;
+                        pos[i / 8] |= byte;
+                    }
+                }
+            }
+        }
+        IDirect3DTexture9_UnlockRect(texture, m);
+    }
+
+    return D3D_OK;
+}




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