Matteo Bruni : d3dx9: Implement D3DXFillVolumeTexture function.

Alexandre Julliard julliard at winehq.org
Thu Nov 18 11:09:32 CST 2010


Module: wine
Branch: master
Commit: 892502479c3acf64257e19ec4aac113024642f4d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=892502479c3acf64257e19ec4aac113024642f4d

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Nov 15 23:28:09 2010 +0100

d3dx9: Implement D3DXFillVolumeTexture function.

---

 dlls/d3dx9_36/d3dx9_36.spec   |    2 +-
 dlls/d3dx9_36/tests/texture.c |  116 +++++++++++++++++++++++++++++++++++++++++
 dlls/d3dx9_36/texture.c       |   98 ++++++++++++++++++++++++++++++++++
 3 files changed, 215 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 327c406..cbb6d20 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -126,7 +126,7 @@
 @ stub D3DXFillCubeTextureTX
 @ stdcall D3DXFillTexture(ptr ptr ptr)
 @ stub D3DXFillTextureTX
-@ stub D3DXFillVolumeTexture
+@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
 @ stub D3DXFillVolumeTextureTX
 @ stdcall D3DXFilterTexture(ptr ptr long long)
 @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 2d5cd72..44e7719 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -932,6 +932,121 @@ static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device)
     IDirect3DCubeTexture9_Release(tex);
 }
 
+static void WINAPI fillfunc_volume(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
+                                   const D3DXVECTOR3 *texelsize, void *data)
+{
+    value->x = texcoord->x;
+    value->y = texcoord->y;
+    value->z = texcoord->z;
+    value->w = texelsize->x;
+}
+
+static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device)
+{
+    IDirect3DVolumeTexture9 *tex;
+    HRESULT hr;
+    D3DLOCKED_BOX lock_box;
+    DWORD x, y, z, m;
+    DWORD v[4], e[4];
+    DWORD value, expected, size, row_pitch, slice_pitch;
+
+    size = 4;
+    hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8,
+                                              D3DPOOL_MANAGED, &tex, NULL);
+
+    if (SUCCEEDED(hr))
+    {
+        hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
+        ok(hr == D3D_OK, "D3DXFillVolumeTexture returned %#x, expected %#x\n", hr, D3D_OK);
+
+        for (m = 0; m < 3; m++)
+        {
+            hr = IDirect3DVolumeTexture9_LockBox(tex, m, &lock_box, NULL, D3DLOCK_READONLY);
+            ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+            if (SUCCEEDED(hr))
+            {
+                row_pitch = lock_box.RowPitch / sizeof(DWORD);
+                slice_pitch = lock_box.SlicePitch / sizeof(DWORD);
+                for (z = 0; z < size; z++)
+                {
+                    for (y = 0; y < size; y++)
+                    {
+                        for (x = 0; x < size; x++)
+                        {
+                            value = ((DWORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
+                            v[0] = (value >> 24) & 0xff;
+                            v[1] = (value >> 16) & 0xff;
+                            v[2] = (value >> 8) & 0xff;
+                            v[3] = value & 0xff;
+
+                            e[0] = 255.0f / size + 0.5f;
+                            e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
+                            e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
+                            e[3] = (z + 0.5f) / size * 255.0f + 0.5f;
+                            expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
+
+                            ok(color_match(v, e),
+                               "Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
+                               x, y, z, value, expected);
+                        }
+                    }
+                }
+                IDirect3DVolumeTexture9_UnlockBox(tex, m);
+            }
+            size >>= 1;
+        }
+    }
+    else
+        skip("Failed to create texture\n");
+
+    IDirect3DVolumeTexture9_Release(tex);
+
+    hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
+                                              D3DPOOL_MANAGED, &tex, NULL);
+
+    if (SUCCEEDED(hr))
+    {
+        hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
+        ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
+        hr = IDirect3DVolumeTexture9_LockBox(tex, 0, &lock_box, NULL, D3DLOCK_READONLY);
+        ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+        if (SUCCEEDED(hr))
+        {
+            row_pitch = lock_box.RowPitch / sizeof(WORD);
+            slice_pitch = lock_box.SlicePitch / sizeof(WORD);
+            for (z = 0; z < 4; z++)
+            {
+                for (y = 0; y < 4; y++)
+                {
+                    for (x = 0; x < 4; x++)
+                    {
+                        value = ((WORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
+                        v[0] = value >> 15;
+                        v[1] = value >> 10 & 0x1f;
+                        v[2] = value >> 5 & 0x1f;
+                        v[3] = value & 0x1f;
+
+                        e[0] = 1;
+                        e[1] = (x + 0.5f) / 4 * 31.0f + 0.5f;
+                        e[2] = (y + 0.5f) / 4 * 31.0f + 0.5f;
+                        e[3] = (z + 0.5f) / 4 * 31.0f + 0.5f;
+                        expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
+
+                        ok(color_match(v, e),
+                           "Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
+                           x, y, z, value, expected);
+                    }
+                }
+            }
+            IDirect3DVolumeTexture9_UnlockBox(tex, 0);
+        }
+    }
+    else
+        skip("Failed to create texture\n");
+
+    IDirect3DVolumeTexture9_Release(tex);
+}
+
 START_TEST(texture)
 {
     HWND wnd;
@@ -970,6 +1085,7 @@ START_TEST(texture)
     test_D3DXFilterTexture(device);
     test_D3DXFillTexture(device);
     test_D3DXFillCubeTexture(device);
+    test_D3DXFillVolumeTexture(device);
 
     IDirect3DDevice9_Release(device);
     IDirect3D9_Release(d3d);
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index 550f61f..c6e2273 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -1163,3 +1163,101 @@ HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
 
     return D3D_OK;
 }
+
+HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
+                                     LPD3DXFILL3D function,
+                                     LPVOID funcdata)
+{
+    DWORD miplevels;
+    DWORD m, i, x, y, z, c, v;
+    D3DVOLUME_DESC desc;
+    D3DLOCKED_BOX lock_box;
+    D3DXVECTOR4 value;
+    D3DXVECTOR3 coord, size;
+    const PixelFormatDesc *format;
+    BYTE *data, *pos;
+    BYTE byte, mask;
+    float comp_value;
+
+    if (texture == NULL || function == NULL)
+        return D3DERR_INVALIDCALL;
+
+    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+    for (m = 0; m < miplevels; m++)
+    {
+        if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
+            return D3DERR_INVALIDCALL;
+
+        format = get_format_info(desc.Format);
+        if (format->format == D3DFMT_UNKNOWN)
+        {
+            FIXME("Unsupported texture format %#x\n", desc.Format);
+            return D3DERR_INVALIDCALL;
+        }
+
+        if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
+            return D3DERR_INVALIDCALL;
+
+        size.x = 1.0f / desc.Width;
+        size.y = 1.0f / desc.Height;
+        size.z = 1.0f / desc.Depth;
+
+        data = lock_box.pBits;
+
+        for (z = 0; z < desc.Depth; z++)
+        {
+            /* The callback function expects the coordinates of the center
+               of the texel */
+            coord.z = (z + 0.5f) / desc.Depth;
+
+            for (y = 0; y < desc.Height; y++)
+            {
+                coord.y = (y + 0.5f) / desc.Height;
+
+                for (x = 0; x < desc.Width; x++)
+                {
+                    coord.x = (x + 0.5f) / desc.Width;
+
+                    function(&value, &coord, &size, funcdata);
+
+                    pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel;
+
+                    for (i = 0; i < format->bytes_per_pixel; i++)
+                        pos[i] = 0;
+
+                    for (c = 0; c < 4; c++)
+                    {
+                        switch (c)
+                        {
+                            case 0: /* Alpha */
+                                comp_value = value.w;
+                                break;
+                            case 1: /* Red */
+                                comp_value = value.x;
+                                break;
+                            case 2: /* Green */
+                                comp_value = value.y;
+                                break;
+                            case 3: /* Blue */
+                                comp_value = value.z;
+                                break;
+                        }
+
+                        v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
+
+                        for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
+                        {
+                            mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
+                            byte = (v << format->shift[c] >> i) & mask;
+                            pos[i / 8] |= byte;
+                        }
+                    }
+                }
+            }
+        }
+        IDirect3DVolumeTexture9_UnlockBox(texture, m);
+    }
+
+    return D3D_OK;
+}




More information about the wine-cvs mailing list