Henri Verbeet : d3d9/tests: Use GetRenderTargetData() for reading back pixels.
Alexandre Julliard
julliard at winehq.org
Tue Nov 23 09:38:21 CST 2010
Module: wine
Branch: master
Commit: 27b72fa84761fe738f693e1beb5bba50879afbea
URL: http://source.winehq.org/git/wine.git/?a=commit;h=27b72fa84761fe738f693e1beb5bba50879afbea
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 18 20:50:38 2010 +0100
d3d9/tests: Use GetRenderTargetData() for reading back pixels.
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
---
dlls/d3d9/tests/visual.c | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index f2eb4b4..d2c5df5 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -110,8 +110,9 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
D3DLOCKED_RECT lockedRect;
RECT rectToLock = {x, y, x+1, y+1};
- hr = IDirect3DDevice9_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8, 0, 0, TRUE, &surf, NULL);
- if(FAILED(hr) || !surf ) /* This is not a test */
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480,
+ D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (FAILED(hr) || !surf)
{
trace("Can't create an offscreen plain surface to read the render target data, hr=%08x\n", hr);
return 0xdeadbeef;
@@ -125,8 +126,8 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
goto out;
}
- hr = IDirect3DDevice9_StretchRect(device, target, NULL, surf, NULL, D3DTEXF_POINT);
- if(FAILED(hr))
+ hr = IDirect3DDevice9_GetRenderTargetData(device, target, surf);
+ if (FAILED(hr))
{
trace("Can't read the render target data, hr=%08x\n", hr);
ret = 0xdeadbeec;
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