Jacek Caban : include: Added d3d10_1.idl.

Alexandre Julliard julliard at winehq.org
Tue Oct 5 12:03:08 CDT 2010


Module: wine
Branch: master
Commit: 4c5c1f93bc3e58061af7146b3c7112e4f4e97a63
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4c5c1f93bc3e58061af7146b3c7112e4f4e97a63

Author: Jacek Caban <jacek at codeweavers.com>
Date:   Sat Oct  2 15:29:49 2010 +0200

include: Added d3d10_1.idl.

---

 .gitignore          |    1 +
 include/Makefile.in |    1 +
 include/d3d10_1.idl |  133 +++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 135 insertions(+), 0 deletions(-)

diff --git a/.gitignore b/.gitignore
index 5666c5a..dcbab53 100644
--- a/.gitignore
+++ b/.gitignore
@@ -157,6 +157,7 @@ include/control.h
 include/ctfutb.h
 include/ctxtcall.h
 include/d3d10.h
+include/d3d10_1.h
 include/d3dcommon.h
 include/ddstream.h
 include/devicetopology.h
diff --git a/include/Makefile.in b/include/Makefile.in
index e27c6ca..fc84b32 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -20,6 +20,7 @@ PUBLIC_IDL_H_SRCS = \
 	ctfutb.idl \
 	ctxtcall.idl \
 	d3d10.idl \
+	d3d10_1.idl \
 	d3dcommon.idl \
 	ddstream.idl \
 	devicetopology.idl \
diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl
new file mode 100644
index 0000000..dc94492
--- /dev/null
+++ b/include/d3d10_1.idl
@@ -0,0 +1,133 @@
+/*
+ * Copyright 2010 Jacek Caban for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+import "d3d10.idl";
+
+typedef enum D3D10_FEATURE_LEVEL1
+{
+    D3D10_FEATURE_LEVEL_10_0  = 0xa000,
+    D3D10_FEATURE_LEVEL_10_1  = 0xa100,
+    D3D10_FEATURE_LEVEL_9_1   = 0x9100,
+    D3D10_FEATURE_LEVEL_9_2   = 0x9200,
+    D3D10_FEATURE_LEVEL_9_3   = 0x9300
+} D3D10_FEATURE_LEVEL1;
+
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
+{
+    BOOL BlendEnable;
+    D3D10_BLEND SrcBlend;
+    D3D10_BLEND DestBlend;
+    D3D10_BLEND_OP BlendOp;
+    D3D10_BLEND SrcBlendAlpha;
+    D3D10_BLEND DestBlendAlpha;
+    D3D10_BLEND_OP BlendOpAlpha;
+    UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+
+typedef struct D3D10_BLEND_DESC1
+{
+    BOOL AlphaToCoverageEnable;
+    BOOL IndependentBlendEnable;
+    D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+} D3D10_BLEND_DESC1;
+
+[
+    uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D10BlendState1 : ID3D10BlendState
+{
+    void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
+}
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1
+{
+    UINT MostDetailedMip;
+    UINT MipLevels;
+    UINT First2DArrayFace;
+    UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+
+typedef enum D3D10_SRV_DIMENSION1
+{
+    D3D10_1_SRV_DIMENSION_UNKNOWN           = 0,
+    D3D10_1_SRV_DIMENSION_BUFFER            = 1,
+    D3D10_1_SRV_DIMENSION_TEXTURE1D         = 2,
+    D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY    = 3,
+    D3D10_1_SRV_DIMENSION_TEXTURE2D         = 4,
+    D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY    = 5,
+    D3D10_1_SRV_DIMENSION_TEXTURE2DMS       = 6,
+    D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY  = 7,
+    D3D10_1_SRV_DIMENSION_TEXTURE3D         = 8,
+    D3D10_1_SRV_DIMENSION_TEXTURECUBE       = 9,
+    D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY  = 10
+} D3D10_SRV_DIMENSION1;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
+{
+    DXGI_FORMAT Format;
+    D3D10_SRV_DIMENSION1  ViewDimension;
+    union {
+        D3D10_BUFFER_SRV Buffer;
+        D3D10_TEX1D_SRV Texture1D;
+        D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+        D3D10_TEX2D_SRV Texture2D;
+        D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+        D3D10_TEX2DMS_SRV Texture2DMS;
+        D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+        D3D10_TEX3D_SRV Texture3D;
+        D3D10_TEXCUBE_SRV TextureCube;
+        D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+    };
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+
+[
+    uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
+{
+    void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
+}
+
+[
+    uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D10Device1 : ID3D10Device
+{
+    HRESULT CreateShaderResourceView1(
+            [in] ID3D10Resource *pResource,
+            [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+            [out] ID3D10ShaderResourceView1 **ppSRView);
+
+    HRESULT CreateBlendState1(
+            [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
+            [out] ID3D10BlendState1 **ppBlendState);
+
+    D3D10_FEATURE_LEVEL1 GetFeatureLevel();
+}




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