Jacek Caban : include: Added d3d10_1.idl.
Alexandre Julliard
julliard at winehq.org
Tue Oct 5 12:03:08 CDT 2010
Module: wine
Branch: master
Commit: 4c5c1f93bc3e58061af7146b3c7112e4f4e97a63
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c5c1f93bc3e58061af7146b3c7112e4f4e97a63
Author: Jacek Caban <jacek at codeweavers.com>
Date: Sat Oct 2 15:29:49 2010 +0200
include: Added d3d10_1.idl.
---
.gitignore | 1 +
include/Makefile.in | 1 +
include/d3d10_1.idl | 133 +++++++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 135 insertions(+), 0 deletions(-)
diff --git a/.gitignore b/.gitignore
index 5666c5a..dcbab53 100644
--- a/.gitignore
+++ b/.gitignore
@@ -157,6 +157,7 @@ include/control.h
include/ctfutb.h
include/ctxtcall.h
include/d3d10.h
+include/d3d10_1.h
include/d3dcommon.h
include/ddstream.h
include/devicetopology.h
diff --git a/include/Makefile.in b/include/Makefile.in
index e27c6ca..fc84b32 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -20,6 +20,7 @@ PUBLIC_IDL_H_SRCS = \
ctfutb.idl \
ctxtcall.idl \
d3d10.idl \
+ d3d10_1.idl \
d3dcommon.idl \
ddstream.idl \
devicetopology.idl \
diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl
new file mode 100644
index 0000000..dc94492
--- /dev/null
+++ b/include/d3d10_1.idl
@@ -0,0 +1,133 @@
+/*
+ * Copyright 2010 Jacek Caban for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+import "d3d10.idl";
+
+typedef enum D3D10_FEATURE_LEVEL1
+{
+ D3D10_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D10_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D10_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D10_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D10_FEATURE_LEVEL_9_3 = 0x9300
+} D3D10_FEATURE_LEVEL1;
+
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
+{
+ BOOL BlendEnable;
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+
+typedef struct D3D10_BLEND_DESC1
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+} D3D10_BLEND_DESC1;
+
+[
+ uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10BlendState1 : ID3D10BlendState
+{
+ void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
+}
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+
+typedef enum D3D10_SRV_DIMENSION1
+{
+ D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_1_SRV_DIMENSION_BUFFER = 1,
+ D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10
+} D3D10_SRV_DIMENSION1;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
+{
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION1 ViewDimension;
+ union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+ };
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+
+[
+ uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
+{
+ void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
+}
+
+[
+ uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10Device1 : ID3D10Device
+{
+ HRESULT CreateShaderResourceView1(
+ [in] ID3D10Resource *pResource,
+ [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ [out] ID3D10ShaderResourceView1 **ppSRView);
+
+ HRESULT CreateBlendState1(
+ [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ [out] ID3D10BlendState1 **ppBlendState);
+
+ D3D10_FEATURE_LEVEL1 GetFeatureLevel();
+}
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