Henri Verbeet : wined3d: Recognize the SM4 loop opcode.
Alexandre Julliard
julliard at winehq.org
Thu Oct 7 11:24:27 CDT 2010
Module: wine
Branch: master
Commit: 98a2973e9575d41c46680944f782abd2bd643eb2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=98a2973e9575d41c46680944f782abd2bd643eb2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 7 12:17:56 2010 +0200
wined3d: Recognize the SM4 loop opcode.
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index b463790..3ba10bf 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -62,6 +62,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_LOG = 0x2f,
+ WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
@@ -125,6 +126,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
+ {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
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