Rico Schüller : d3dcompiler/tests: Add D3DStripShader( ) test.
Alexandre Julliard
julliard at winehq.org
Fri Oct 15 10:40:26 CDT 2010
Module: wine
Branch: master
Commit: 060028c8e37f7df9391c8b0fd09692f284cce286
URL: http://source.winehq.org/git/wine.git/?a=commit;h=060028c8e37f7df9391c8b0fd09692f284cce286
Author: Rico Schüller <kgbricola at web.de>
Date: Thu Oct 14 21:04:01 2010 +0200
d3dcompiler/tests: Add D3DStripShader() test.
---
dlls/d3dcompiler_43/tests/blob.c | 28 ++++++++++++++++++++++++++++
1 files changed, 28 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/blob.c b/dlls/d3dcompiler_43/tests/blob.c
index a0a8d84..2b6886e 100644
--- a/dlls/d3dcompiler_43/tests/blob.c
+++ b/dlls/d3dcompiler_43/tests/blob.c
@@ -319,6 +319,34 @@ static void test_get_blob_part(void)
refcount = ID3D10Blob_Release(blob);
ok(!refcount, "ID3DBlob has %u references left\n", refcount);
+
+ /* check corner cases for D3DStripShader */
+ hr = D3DStripShader(test_blob_part, test_blob_part[6], 0xffffffff, &blob);
+ ok(hr == S_OK, "D3DStripShader failed, got %x, expected %x\n", hr, S_OK);
+
+ refcount = ID3D10Blob_Release(blob);
+ ok(!refcount, "ID3DBlob has %u references left\n", refcount);
+
+ hr = D3DStripShader(test_blob_part, test_blob_part[6], 0, &blob);
+ ok(hr == S_OK, "D3DStripShader failed, got %x, expected %x\n", hr, S_OK);
+
+ refcount = ID3D10Blob_Release(blob);
+ ok(!refcount, "ID3DBlob has %u references left\n", refcount);
+
+ hr = D3DStripShader(NULL, test_blob_part[6], 0, &blob);
+ ok(hr == D3DERR_INVALIDCALL, "D3DStripShader failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = D3DStripShader(test_blob_part, 2, 0, &blob);
+ ok(hr == D3DERR_INVALIDCALL, "D3DStripShader failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+ hr = D3DStripShader(test_blob_part, test_blob_part[6], 0, NULL);
+ ok(hr == E_FAIL, "D3DStripShader failed, got %x, expected %x\n", hr, E_FAIL);
+
+ hr = D3DStripShader(NULL, test_blob_part[6], 0, NULL);
+ ok(hr == E_FAIL, "D3DStripShader failed, got %x, expected %x\n", hr, E_FAIL);
+
+ hr = D3DStripShader(test_blob_part, 0, 0, NULL);
+ ok(hr == E_FAIL, "D3DStripShader failed, got %x, expected %x\n", hr, E_FAIL);
}
/*
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