Rico Schüller : d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.

Alexandre Julliard julliard at winehq.org
Fri Oct 15 10:40:27 CDT 2010


Module: wine
Branch: master
Commit: 8607be1f81ee476d6760583830a9f40877022c46
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8607be1f81ee476d6760583830a9f40877022c46

Author: Rico Schüller <kgbricola at web.de>
Date:   Thu Oct 14 21:04:51 2010 +0200

d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.

---

 dlls/d3d10/d3d10.spec |    2 +-
 include/d3d10shader.h |    1 +
 2 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index bbdbd30..121df17 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -9,7 +9,7 @@
 @ stub D3D10DisassembleEffect
 @ stub D3D10DisassembleShader
 @ stdcall D3D10GetGeometryShaderProfile(ptr)
-@ stub D3D10GetInputAndOutputSignatureBlob
+@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
 @ stdcall D3D10GetPixelShaderProfile(ptr)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 9407821..cf61f9d 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -292,5 +292,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
 HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
 HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
 
 #endif /* __WINE_D3D10SHADER_H */




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