Rico Schüller : d3d10: Forward D3D10GetShaderDebugInfo () to d3dcompiler.
Alexandre Julliard
julliard at winehq.org
Fri Oct 15 10:40:28 CDT 2010
Module: wine
Branch: master
Commit: 9e0f26cdd636fa69f1d9fca49ab9f8cd6ed47199
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e0f26cdd636fa69f1d9fca49ab9f8cd6ed47199
Author: Rico Schüller <kgbricola at web.de>
Date: Thu Oct 14 21:04:54 2010 +0200
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
---
dlls/d3d10/d3d10.spec | 2 +-
include/d3d10shader.h | 1 +
2 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 121df17..94e2424 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -13,7 +13,7 @@
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
-@ stub D3D10GetShaderDebugInfo
+@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index cf61f9d..316f3ca 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -293,5 +293,6 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */
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