Henri Verbeet : wined3d: Properly flip in surface_blt_to_drawable().

Alexandre Julliard julliard at winehq.org
Tue Oct 19 13:03:47 CDT 2010


Module: wine
Branch: master
Commit: 1237e8065eefd3f001db84b62db356c01a9438f3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1237e8065eefd3f001db84b62db356c01a9438f3

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 19 12:00:01 2010 +0200

wined3d: Properly flip in surface_blt_to_drawable().

We want to flip the coordinate system, not just the rectangle.

---

 dlls/wined3d/surface.c |   12 ++++--------
 1 files changed, 4 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fe46665..6ebffbe 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4336,16 +4336,12 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
 
     context = context_acquire(device, This);
     context_apply_blit_state(context, device);
+
+    dst_rect = src_rect;
     if (context->render_offscreen)
     {
-        dst_rect.left = src_rect.left;
-        dst_rect.right = src_rect.right;
-        dst_rect.top = src_rect.bottom;
-        dst_rect.bottom = src_rect.top;
-    }
-    else
-    {
-        dst_rect = src_rect;
+        dst_rect.top = This->currentDesc.Height - dst_rect.top;
+        dst_rect.bottom = This->currentDesc.Height - dst_rect.bottom;
     }
 
     swapchain = This->container.type == WINED3D_CONTAINER_SWAPCHAIN ? This->container.u.swapchain : NULL;




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