Henri Verbeet : wined3d: Remove a FIXME in context_apply_blit_state().

Alexandre Julliard julliard at winehq.org
Tue Oct 19 13:03:47 CDT 2010


Module: wine
Branch: master
Commit: 53f2765445fc6b5bfcf7415bac33bcc6be60deb2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=53f2765445fc6b5bfcf7415bac33bcc6be60deb2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 19 12:00:02 2010 +0200

wined3d: Remove a FIXME in context_apply_blit_state().

There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.

---

 dlls/wined3d/context.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6f9d9d7..00b6031 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
 
         if (context->render_offscreen)
         {
-            FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
             surface_internal_preload(context->current_rt, SRGB_RGB);
 
             ENTER_GL();




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