Henri Verbeet : d3d8: An invalid shader version isn't an internal error.

Alexandre Julliard julliard at winehq.org
Mon Sep 6 13:53:11 CDT 2010


Module: wine
Branch: master
Commit: 95098f1b2a08ea7af895b77cea3cdcaf75869f26
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=95098f1b2a08ea7af895b77cea3cdcaf75869f26

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Sep  5 23:38:51 2010 +0200

d3d8: An invalid shader version isn't an internal error.

---

 dlls/d3d8/d3d8_main.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index c471049..6cefe57 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -98,7 +98,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
             ret=S_OK;
             break;
         default:
-            ERR("vertexshader version mismatch\n");
+            WARN("Invalid shader version token %#x.\n", *vertexshader);
             ret=E_FAIL;
         }
 
@@ -136,7 +136,7 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo
             ret=S_OK;
             break;
         default:
-            ERR("pixelshader version mismatch\n");
+            WARN("Invalid shader version token %#x.\n", *pixelshader);
             ret=E_FAIL;
         }
   return ret;




More information about the wine-cvs mailing list