Henri Verbeet : wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args().
Alexandre Julliard
julliard at winehq.org
Wed Sep 29 12:00:20 CDT 2010
Module: wine
Branch: master
Commit: e5ef8057ea93c27e7fafd8f9afbcaea5da7014ec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5ef8057ea93c27e7fafd8f9afbcaea5da7014ec
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 29 12:20:46 2010 +0200
wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args().
---
dlls/wined3d/arb_program_shader.c | 18 ++++++++++--------
1 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index b4c2a3b..951ab63 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4445,14 +4445,13 @@ static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWi
}
}
-static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
- struct arb_vs_compile_args *args)
+static void find_arb_vs_compile_args(const struct wined3d_state *state,
+ IWineD3DVertexShaderImpl *shader, struct arb_vs_compile_args *args)
{
int i;
WORD int_skip;
IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *)shader->baseShader.device;
const struct wined3d_gl_info *gl_info = &dev->adapter->gl_info;
- const struct wined3d_state *state = &stateblock->state;
find_vs_compile_args(state, shader, &args->super);
@@ -4528,13 +4527,15 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS,
IWineD3DDeviceImpl *This = context->swapchain->device;
struct shader_arb_priv *priv = This->shader_priv;
const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_state *state = &This->stateBlock->state;
int i;
/* Deal with pixel shaders first so the vertex shader arg function has the input signature ready */
- if (usePS) {
+ if (usePS)
+ {
+ IWineD3DPixelShaderImpl *ps = state->pixel_shader;
struct arb_ps_compile_args compile_args;
struct arb_ps_compiled_shader *compiled;
- IWineD3DPixelShaderImpl *ps = This->stateBlock->state.pixel_shader;
TRACE("Using pixel shader %p.\n", ps);
find_arb_ps_compile_args(ps, This->stateBlock, &compile_args);
@@ -4587,13 +4588,14 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS,
priv->current_fprogram_id = 0;
}
- if (useVS) {
+ if (useVS)
+ {
+ IWineD3DVertexShaderImpl *vs = state->vertex_shader;
struct arb_vs_compile_args compile_args;
struct arb_vs_compiled_shader *compiled;
- IWineD3DVertexShaderImpl *vs = This->stateBlock->state.vertex_shader;
TRACE("Using vertex shader %p\n", vs);
- find_arb_vs_compile_args(vs, This->stateBlock, &compile_args);
+ find_arb_vs_compile_args(state, vs, &compile_args);
compiled = find_arb_vshader(vs, &compile_args);
priv->current_vprogram_id = compiled->prgId;
priv->compiled_vprog = compiled;
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