Henri Verbeet : wined3d: Rename "NumberOfPalettes" to "palette_count".
Alexandre Julliard
julliard at winehq.org
Thu Apr 7 11:16:41 CDT 2011
Module: wine
Branch: master
Commit: 55555319505cddafa5a016e323c09b46444062b4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=55555319505cddafa5a016e323c09b46444062b4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Apr 6 19:17:52 2011 +0200
wined3d: Rename "NumberOfPalettes" to "palette_count".
---
dlls/wined3d/device.c | 41 +++++++++++++++++++++++++--------------
dlls/wined3d/wined3d_private.h | 6 ++--
2 files changed, 29 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e91a078..3569f94 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1910,7 +1910,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This->render_targets) * gl_info->limits.buffers);
- This->NumberOfPalettes = 1;
+ This->palette_count = 1;
This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
if (!This->palettes || !This->render_targets)
{
@@ -2059,8 +2059,9 @@ err_out:
HeapFree(GetProcessHeap(), 0, This->palettes[0]);
HeapFree(GetProcessHeap(), 0, This->palettes);
}
- This->NumberOfPalettes = 0;
- if(swapchain) {
+ This->palette_count = 0;
+ if (swapchain)
+ {
IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain);
}
if (This->stateBlock)
@@ -2271,10 +2272,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This->swapchains = NULL;
This->NumberOfSwapChains = 0;
- for (i = 0; i < This->NumberOfPalettes; i++) HeapFree(GetProcessHeap(), 0, This->palettes[i]);
+ for (i = 0; i < This->palette_count; ++i)
+ HeapFree(GetProcessHeap(), 0, This->palettes[i]);
HeapFree(GetProcessHeap(), 0, This->palettes);
This->palettes = NULL;
- This->NumberOfPalettes = 0;
+ This->palette_count = 0;
HeapFree(GetProcessHeap(), 0, This->render_targets);
This->render_targets = NULL;
@@ -5319,7 +5321,9 @@ static void dirtify_p8_texture_samplers(IWineD3DDeviceImpl *device)
}
}
-static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
+static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface,
+ UINT PaletteNumber, const PALETTEENTRY *pEntries)
+{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
int j;
UINT NewSize;
@@ -5332,8 +5336,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return WINED3DERR_INVALIDCALL;
}
- if (PaletteNumber >= This->NumberOfPalettes) {
- NewSize = This->NumberOfPalettes;
+ if (PaletteNumber >= This->palette_count)
+ {
+ NewSize = This->palette_count;
do {
NewSize *= 2;
} while(PaletteNumber >= NewSize);
@@ -5343,7 +5348,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return E_OUTOFMEMORY;
}
This->palettes = palettes;
- This->NumberOfPalettes = NewSize;
+ This->palette_count = NewSize;
}
if (!This->palettes[PaletteNumber]) {
@@ -5365,14 +5370,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return WINED3D_OK;
}
-static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
+static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface,
+ UINT PaletteNumber, PALETTEENTRY *pEntries)
+{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
int j;
TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
- if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
+
+ if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
+ {
/* What happens in such situation isn't documented; Native seems to silently abort
on such conditions. Return Invalid Call. */
- ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
+ ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
return WINED3DERR_INVALIDCALL;
}
for (j = 0; j < 256; ++j) {
@@ -5385,13 +5394,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *ifa
return WINED3D_OK;
}
-static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber) {
+static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber)
+{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
/* Native appears to silently abort on attempt to make an uninitialized palette current and render.
(tested with reference rasterizer). Return Invalid Call. */
- if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
- ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
+ if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
+ {
+ ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
return WINED3DERR_INVALIDCALL;
}
/*TODO: stateblocks */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 992ede4..1a9e4ae 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1721,9 +1721,9 @@ struct IWineD3DDeviceImpl
IWineD3DSurfaceImpl *depth_stencil;
/* palettes texture management */
- UINT NumberOfPalettes;
- PALETTEENTRY **palettes;
- UINT currentPalette;
+ PALETTEENTRY **palettes;
+ UINT palette_count;
+ UINT currentPalette;
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
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