Henri Verbeet : wined3d: Flush after accessing the front buffer in surface_blt_fbo().
Alexandre Julliard
julliard at winehq.org
Tue Apr 12 11:07:34 CDT 2011
Module: wine
Branch: master
Commit: 55e957a31a8fea55a27285483202723db06407bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=55e957a31a8fea55a27285483202723db06407bc
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 11 20:55:14 2011 +0200
wined3d: Flush after accessing the front buffer in surface_blt_fbo().
---
dlls/wined3d/surface.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c2d92ed..102ddc9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3456,7 +3456,10 @@ static void surface_blt_fbo(IWineD3DDeviceImpl *device, const WINED3DTEXTUREFILT
LEAVE_GL();
- if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
+ if (wined3d_settings.strict_draw_ordering
+ || (dst_location == SFLAG_INDRAWABLE
+ && dst_surface->container.u.swapchain->front_buffer == dst_surface))
+ wglFlush();
context_release(context);
}
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