Stefan Dösinger : wined3d: Don' t drop VBOs for full buffer reloading without conversion.

Alexandre Julliard julliard at winehq.org
Tue Apr 12 11:07:37 CDT 2011


Module: wine
Branch: master
Commit: 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Feb  6 23:28:11 2011 +0100

wined3d: Don't drop VBOs for full buffer reloading without conversion.

---

 dlls/wined3d/buffer.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 9e4ae2a..6d44c2e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1002,7 +1002,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
          * changes it every minute drop the VBO after VB_MAX_DECL_CHANGES minutes. So count draws without
          * decl changes and reset the decl change count after a specific number of them
          */
-        if (buffer_is_fully_dirty(buffer))
+        if (buffer->conversion_map && buffer_is_fully_dirty(buffer))
         {
             ++buffer->full_conversion_count;
             if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS)




More information about the wine-cvs mailing list