Henri Verbeet : wined3d: Get rid of wined3d_buffer_get_type().
Alexandre Julliard
julliard at winehq.org
Fri Apr 22 12:27:42 CDT 2011
Module: wine
Branch: master
Commit: efc080e3a3875c3a2a5cb1244a9b2fedb28760d3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=efc080e3a3875c3a2a5cb1244a9b2fedb28760d3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 21 22:39:30 2011 +0200
wined3d: Get rid of wined3d_buffer_get_type().
---
dlls/wined3d/buffer.c | 5 -----
dlls/wined3d/wined3d.spec | 1 -
include/wine/wined3d.idl | 1 -
3 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ba3d06f..3fc5a15 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -961,11 +961,6 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
context_release(context);
}
-WINED3DRESOURCETYPE CDECL wined3d_buffer_get_type(const struct wined3d_buffer *buffer)
-{
- return resource_get_type(&buffer->resource);
-}
-
static DWORD buffer_sanitize_flags(struct wined3d_buffer *buffer, DWORD flags)
{
/* Not all flags make sense together, but Windows never returns an error. Catch the
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3795770..8d786fb 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -25,7 +25,6 @@
@ cdecl wined3d_buffer_get_priority(ptr)
@ cdecl wined3d_buffer_get_private_data(ptr ptr ptr ptr)
@ cdecl wined3d_buffer_get_resource(ptr)
-@ cdecl wined3d_buffer_get_type(ptr)
@ cdecl wined3d_buffer_incref(ptr)
@ cdecl wined3d_buffer_map(ptr long long ptr long)
@ cdecl wined3d_buffer_preload(ptr)
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 422551d..20202bb 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -2933,7 +2933,6 @@ DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
-WINED3DRESOURCETYPE __cdecl wined3d_buffer_get_type(const struct wined3d_buffer *buffer);
ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
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