Henri Verbeet : wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette ().

Alexandre Julliard julliard at winehq.org
Wed Apr 27 12:47:25 CDT 2011


Module: wine
Branch: master
Commit: d9ace3c9f72512046dc7d1a01a75ce97aefdb69a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d9ace3c9f72512046dc7d1a01a75ce97aefdb69a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr 26 19:24:16 2011 +0200

wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().

For offscreen surfaces this might actually remove the texture we just loaded.

---

 dlls/wined3d/surface.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8d03a72..143333d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -611,7 +611,8 @@ static void surface_realize_palette(IWineD3DSurfaceImpl *surface)
             surface_load_location(surface, SFLAG_INTEXTURE, NULL);
 
             /* We want to force a palette refresh, so mark the drawable as not being up to date */
-            surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
+            if (!surface_is_offscreen(surface))
+                surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
         }
         else
         {




More information about the wine-cvs mailing list