Stefan Dösinger : wined3d: Call glFlush after updating a buffer.

Alexandre Julliard julliard at winehq.org
Wed Aug 24 14:05:18 CDT 2011


Module: wine
Branch: master
Commit: 5d1d07abcf3deab4397a0008ae8c44493a721c6a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5d1d07abcf3deab4397a0008ae8c44493a721c6a

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Aug  7 23:43:13 2011 +0200

wined3d: Call glFlush after updating a buffer.

---

 dlls/wined3d/buffer.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ae04138..45518cc 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1166,6 +1166,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
 
         GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
         LEAVE_GL();
+        if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
         context_release(context);
 
         buffer->resource.allocatedMemory = NULL;




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