Henri Verbeet : wined3d: Only unload the surface when we' re using GL for rendering in updateSurfaceDesc().

Alexandre Julliard julliard at winehq.org
Mon Dec 5 14:55:00 CST 2011


Module: wine
Branch: master
Commit: c43aa1ada82e30168a373d584ad7ef62a5e04677
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c43aa1ada82e30168a373d584ad7ef62a5e04677

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Dec  4 15:50:14 2011 +0100

wined3d: Only unload the surface when we're using GL for rendering in updateSurfaceDesc().

---

 dlls/wined3d/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 515ff06..5b48d77 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5230,7 +5230,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
     surface->resource.multisample_type = swapchain_desc->multisample_type;
     surface->resource.multisample_quality = swapchain_desc->multisample_quality;
 
-    surface->resource.resource_ops->resource_unload(&surface->resource);
+    if (device->d3d_initialized)
+        surface->resource.resource_ops->resource_unload(&surface->resource);
 
     if (surface->pow2Width != swapchain_desc->backbuffer_width
             || surface->pow2Height != swapchain_desc->backbuffer_height)




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