Henri Verbeet : wined3d: Properly check if a surface has a DIB section in gdi_surface_map().
Alexandre Julliard
julliard at winehq.org
Thu Dec 8 13:43:38 CST 2011
Module: wine
Branch: master
Commit: 2d1a941b7dc76d754b15c3f6807fb5e371e367a5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d1a941b7dc76d754b15c3f6807fb5e371e367a5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 7 22:08:56 2011 +0100
wined3d: Properly check if a surface has a DIB section in gdi_surface_map().
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e7ae65b..b7a120e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1983,7 +1983,7 @@ static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, D
TRACE("surface %p, rect %s, flags %#x.\n",
surface, wine_dbgstr_rect(rect), flags);
- if (!surface->resource.allocatedMemory)
+ if (!(surface->flags & SFLAG_DIBSECTION))
{
/* This happens on gdi surfaces if the application set a user pointer
* and resets it. Recreate the DIB section. */
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