Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
Alexandre Julliard
julliard at winehq.org
Mon Feb 21 10:56:58 CST 2011
Module: wine
Branch: master
Commit: c6ec32aec72d3ac04c326e90785d4054c9116190
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c6ec32aec72d3ac04c326e90785d4054c9116190
Author: Rico Schüller <kgbricola at web.de>
Date: Sun Feb 20 21:21:21 2011 +0100
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
---
dlls/d3dcompiler_43/reflection.c | 29 +++++++++++++++++++++++++++--
1 files changed, 27 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 4aeb70f..d1f2fb7 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -480,12 +480,37 @@ const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
/* ID3D11ShaderReflectionConstantBuffer methods */
+static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface);
+}
+
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc(
ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p\n", iface, desc);
+
+ if (This == &null_constant_buffer)
+ {
+ WARN("Null constant buffer specified\n");
+ return E_FAIL;
+ }
+
+ if (!desc)
+ {
+ WARN("Invalid argument specified\n");
+ return E_FAIL;
+ }
+
+ desc->Name = This->name;
+ desc->Type = This->type;
+ desc->Variables = This->variable_count;
+ desc->Size = This->size;
+ desc->uFlags = This->flags;
+
+ return S_OK;
}
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
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