Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
Alexandre Julliard
julliard at winehq.org
Tue Feb 22 10:36:10 CST 2011
Module: wine
Branch: master
Commit: a386f480be2eeea859e60a7a51e8ea066c515674
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a386f480be2eeea859e60a7a51e8ea066c515674
Author: Rico Schüller <kgbricola at web.de>
Date: Mon Feb 21 22:52:24 2011 +0100
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
---
dlls/d3dcompiler_43/reflection.c | 26 ++++++++++++++++++++++++--
1 files changed, 24 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 473fe45..7004a82 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -611,9 +611,31 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
ID3D11ShaderReflectionConstantBuffer *iface, LPCSTR name)
{
- FIXME("iface %p, name %s stub!\n", iface, name);
+ struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
+ unsigned int i;
- return NULL;
+ TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+
+ if (!name)
+ {
+ WARN("Invalid argument specified\n");
+ return &null_variable.ID3D11ShaderReflectionVariable_iface;
+ }
+
+ for (i = 0; i < This->variable_count; ++i)
+ {
+ struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
+
+ if (!strcmp(v->name, name))
+ {
+ TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
+ return &v->ID3D11ShaderReflectionVariable_iface;
+ }
+ }
+
+ WARN("Invalid name specified\n");
+
+ return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
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