Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().

Alexandre Julliard julliard at winehq.org
Wed Feb 23 13:01:53 CST 2011


Module: wine
Branch: master
Commit: 12d4683f05c4f972344614c7b1b5f79a445096fe
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=12d4683f05c4f972344614c7b1b5f79a445096fe

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Feb 22 21:01:30 2011 +0100

d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().

---

 dlls/d3dcompiler_43/reflection.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 3d97603..9119a83 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -33,10 +33,13 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
 
 const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
 const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
+const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
 
 /* null objects - needed for invalid calls */
 static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
-static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl}, &null_constant_buffer};
+static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
+static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
+    &null_constant_buffer, &null_type};
 
 static BOOL copy_name(const char *ptr, char **name)
 {
@@ -711,9 +714,11 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
         ID3D11ShaderReflectionVariable *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
 
-    return NULL;
+    TRACE("iface %p\n", iface);
+
+    return &This->type->ID3D11ShaderReflectionType_iface;
 }
 
 static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(




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