Jeremy Chin : wined3d: Update detection of vertex blend capabilities.

Alexandre Julliard julliard at winehq.org
Mon Jan 3 10:58:02 CST 2011


Module: wine
Branch: master
Commit: f41fdb225cf1e1df494237664ce92e51179f3725
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f41fdb225cf1e1df494237664ce92e51179f3725

Author: Jeremy Chin <rekless at fastmail.fm>
Date:   Sun Jan  2 20:41:12 2011 +1100

wined3d: Update detection of vertex blend capabilities.

---

 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index da179a7..2b7e5ce 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2318,7 +2318,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
         TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
         TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
     }
-    if (gl_info->supported[ARB_VERTEX_BLEND])
+    if (gl_info->supported[ARB_VERTEX_BLEND] || gl_info->supported[ARB_VERTEX_PROGRAM])
     {
         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
         gl_info->limits.blends = gl_max;




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