Andrew Nguyen : kernel32/tests: Demonstrate an input event handling peculiarity with WriteConsoleInputW.
Alexandre Julliard
julliard at winehq.org
Tue Jan 11 10:08:30 CST 2011
Module: wine
Branch: master
Commit: e2e9141918114085513a7fb48d8f48d808464023
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e2e9141918114085513a7fb48d8f48d808464023
Author: Andrew Nguyen <anguyen at codeweavers.com>
Date: Tue Jan 11 05:11:37 2011 -0600
kernel32/tests: Demonstrate an input event handling peculiarity with WriteConsoleInputW.
---
dlls/kernel32/tests/console.c | 165 +++++++++++++++++++++++++++++++++++++++--
1 files changed, 159 insertions(+), 6 deletions(-)
diff --git a/dlls/kernel32/tests/console.c b/dlls/kernel32/tests/console.c
index f417199..d761afa 100644
--- a/dlls/kernel32/tests/console.c
+++ b/dlls/kernel32/tests/console.c
@@ -1313,9 +1313,11 @@ static void test_WriteConsoleInputA(HANDLE input_handle)
static void test_WriteConsoleInputW(HANDLE input_handle)
{
- INPUT_RECORD event, temp;
+ INPUT_RECORD event;
+ INPUT_RECORD event_list[5];
MOUSE_EVENT_RECORD mouse_event = { {0, 0}, 0, 0, MOUSE_MOVED };
- DWORD count;
+ KEY_EVENT_RECORD key_event;
+ DWORD count, console_mode;
BOOL ret;
int i;
@@ -1353,6 +1355,27 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
{input_handle, &event, 1, NULL, 0xdeadbeef, ERROR_INVALID_ACCESS, 1},
};
+ /* Suppress external sources of input events for the duration of the test. */
+ ret = GetConsoleMode(input_handle, &console_mode);
+ ok(ret == TRUE, "Expected GetConsoleMode to return TRUE, got %d\n", ret);
+ if (!ret)
+ {
+ skip("GetConsoleMode failed with last error %u\n", GetLastError());
+ return;
+ }
+
+ ret = SetConsoleMode(input_handle, console_mode & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
+ ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
+ if (!ret)
+ {
+ skip("SetConsoleMode failed with last error %u\n", GetLastError());
+ return;
+ }
+
+ /* Discard any events queued before the tests. */
+ ret = FlushConsoleInputBuffer(input_handle);
+ ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
+
event.EventType = MOUSE_EVENT;
event.Event.MouseEvent = mouse_event;
@@ -1394,11 +1417,141 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
- /* Discard the queued input event by reading it. */
- count = 0xdeadbeef;
- ret = ReadConsoleInputW(input_handle, &temp, 1, &count);
- ok(ret == TRUE, "Expected ReadConsoleInputW to return TRUE, got %d\n", ret);
+ ret = FlushConsoleInputBuffer(input_handle);
+ ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
+
+ /* Writing a single mouse event doesn't seem to affect the count if an adjacent mouse event is already queued. */
+ event.EventType = MOUSE_EVENT;
+ event.Event.MouseEvent = mouse_event;
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ todo_wine
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = FlushConsoleInputBuffer(input_handle);
+ ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
+
+ for (i = 0; i < sizeof(event_list)/sizeof(event_list[0]); i++)
+ {
+ event_list[i].EventType = MOUSE_EVENT;
+ event_list[i].Event.MouseEvent = mouse_event;
+ }
+
+ /* Writing consecutive chunks of mouse events appears to work. */
+ ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == sizeof(event_list)/sizeof(event_list[0]),
+ "Expected count to be event list length, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == sizeof(event_list)/sizeof(event_list[0]),
+ "Expected count to be event list length, got %u\n", count);
+
+ ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == sizeof(event_list)/sizeof(event_list[0]),
+ "Expected count to be event list length, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
+ "Expected count to be twice event list length, got %u\n", count);
+
+ /* Again, writing a single mouse event with adjacent mouse events queued doesn't appear to affect the count. */
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ todo_wine
+ ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
+ "Expected count to be twice event list length, got %u\n", count);
+
+ ret = FlushConsoleInputBuffer(input_handle);
+ ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
+
+ key_event.bKeyDown = FALSE;
+ key_event.wRepeatCount = 0;
+ key_event.wVirtualKeyCode = VK_SPACE;
+ key_event.wVirtualScanCode = VK_SPACE;
+ key_event.uChar.UnicodeChar = ' ';
+ key_event.dwControlKeyState = 0;
+
+ event.EventType = KEY_EVENT;
+ event.Event.KeyEvent = key_event;
+
+ /* Key events don't exhibit the same behavior as mouse events. */
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 2, "Expected count to be 2, got %u\n", count);
+
+ ret = FlushConsoleInputBuffer(input_handle);
+ ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
+
+ /* Try interleaving mouse and key events. */
+ event.EventType = MOUSE_EVENT;
+ event.Event.MouseEvent = mouse_event;
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ event.EventType = KEY_EVENT;
+ event.Event.KeyEvent = key_event;
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 2, "Expected count to be 2, got %u\n", count);
+
+ event.EventType = MOUSE_EVENT;
+ event.Event.MouseEvent = mouse_event;
+
+ ret = WriteConsoleInputW(input_handle, &event, 1, &count);
+ ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
+ ok(count == 1, "Expected count to be 1, got %u\n", count);
+
+ ret = GetNumberOfConsoleInputEvents(input_handle, &count);
+ ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
+ ok(count == 3, "Expected count to be 3, got %u\n", count);
+
+ /* Restore the old console mode. */
+ ret = SetConsoleMode(input_handle, console_mode);
+ ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
}
static void test_WriteConsoleOutputCharacterA(HANDLE output_handle)
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