Henri Verbeet : wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
Alexandre Julliard
julliard at winehq.org
Fri Jan 28 12:30:12 CST 2011
Module: wine
Branch: master
Commit: 1b726498ed97c2b424916200ae0c64c65e3b7cdf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1b726498ed97c2b424916200ae0c64c65e3b7cdf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jan 27 20:11:10 2011 +0100
wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92bc151..676eafc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2218,6 +2218,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
}
}
+ for (i = 1; i < gl_info->limits.buffers; ++i)
+ {
+ IWineD3DDevice_SetRenderTarget(iface, i, NULL, FALSE);
+ }
+
TRACE("Releasing the render target at %p\n", This->render_targets[0]);
IWineD3DSurface_Release((IWineD3DSurface *)This->render_targets[0]);
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