Piotr Pawlow : wined3d: Delete cursor texture on device reset.
Alexandre Julliard
julliard at winehq.org
Tue Jul 5 12:59:07 CDT 2011
Module: wine
Branch: master
Commit: f6600263c1b35fb8576ec064b2fabdf1e097b82e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f6600263c1b35fb8576ec064b2fabdf1e097b82e
Author: Piotr Pawlow <pp at siedziba.pl>
Date: Tue Jul 5 18:55:44 2011 +0200
wined3d: Delete cursor texture on device reset.
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a479119..7d9dd9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5538,6 +5538,11 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
device->depth_blt_rb_w = 0;
device->depth_blt_rb_h = 0;
}
+ if (device->cursorTexture)
+ {
+ glDeleteTextures(1, &device->cursorTexture);
+ device->cursorTexture = 0;
+ }
LEAVE_GL();
device->blitter->free_private(device);
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