Michael Stefaniuc : d3d10core: COM cleanup for the ID3D10PixelShader iface.
Alexandre Julliard
julliard at winehq.org
Tue Jul 12 13:47:09 CDT 2011
Module: wine
Branch: master
Commit: f196050f289121b26cdadb9c572a6a29a791ed14
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f196050f289121b26cdadb9c572a6a29a791ed14
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Tue Jul 12 01:56:39 2011 +0200
d3d10core: COM cleanup for the ID3D10PixelShader iface.
---
dlls/d3d10core/d3d10core_private.h | 2 +-
dlls/d3d10core/device.c | 2 +-
dlls/d3d10core/shader.c | 8 ++++----
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 17c3bae..457ba09 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -194,7 +194,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
/* ID3D10PixelShader */
struct d3d10_pixel_shader
{
- const struct ID3D10PixelShaderVtbl *vtbl;
+ ID3D10PixelShader ID3D10PixelShader_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 149afa9..4df04f1 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -952,7 +952,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
}
TRACE("Created pixel shader %p.\n", object);
- *shader = (ID3D10PixelShader *)object;
+ *shader = &object->ID3D10PixelShader_iface;
return S_OK;
}
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 79131e1..57c26bc 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -421,7 +421,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, vtbl);
+ return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, ID3D10PixelShader_iface);
}
/* IUnknown methods */
@@ -448,7 +448,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
{
- struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
+ struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
@@ -461,7 +461,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
{
- struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
+ struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
@@ -536,7 +536,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
struct d3d10_shader_info shader_info;
HRESULT hr;
- shader->vtbl = &d3d10_pixel_shader_vtbl;
+ shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
shader->refcount = 1;
shader_info.output_signature = &shader->output_signature;
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