Henri Verbeet : wined3d: Make the surface parameter to surface_depth_blt() const.
Alexandre Julliard
julliard at winehq.org
Mon Jul 18 12:46:58 CDT 2011
Module: wine
Branch: master
Commit: 437cec1a49d8e06305eaeb138e46171ef93e24ba
URL: http://source.winehq.org/git/wine.git/?a=commit;h=437cec1a49d8e06305eaeb138e46171ef93e24ba
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Jul 17 22:29:07 2011 +0200
wined3d: Make the surface parameter to surface_depth_blt() const.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 92a4ae5..7b10ec8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5561,7 +5561,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
}
/* GL locking is done by the caller */
-static void surface_depth_blt(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
+static void surface_depth_blt(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
struct wined3d_device *device = surface->resource.device;
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