Henri Verbeet : wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
Alexandre Julliard
julliard at winehq.org
Fri Jul 22 10:15:57 CDT 2011
Module: wine
Branch: master
Commit: 959874c2d88f616c4706ab6558b95ddf4cc71e29
URL: http://source.winehq.org/git/wine.git/?a=commit;h=959874c2d88f616c4706ab6558b95ddf4cc71e29
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 21 19:16:03 2011 +0200
wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b046263..dec690e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
/* GL locking is done by the caller */
static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info,
- DWORD *tex_unit_map, GLhandleARB programId)
+ const DWORD *tex_unit_map, GLhandleARB programId)
{
GLint name_loc;
char sampler_name[20];
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