Henri Verbeet : wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume().
Alexandre Julliard
julliard at winehq.org
Fri Jun 10 11:16:18 CDT 2011
Module: wine
Branch: master
Commit: d5c9523a83d0a31db81ba564d8ba788cdc1be75e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d5c9523a83d0a31db81ba564d8ba788cdc1be75e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 9 20:40:45 2011 +0200
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume().
---
dlls/wined3d/device.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 632f102..5bc5a08 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4282,7 +4282,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_devic
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
-static HRESULT IWineD3DDeviceImpl_UpdateVolume(struct wined3d_device *device,
+static HRESULT device_update_volume(struct wined3d_device *device,
struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
{
WINED3DLOCKED_BOX src;
@@ -4400,12 +4400,12 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
{
for (i = 0; i < level_count; ++i)
{
- hr = IWineD3DDeviceImpl_UpdateVolume(device,
+ hr = device_update_volume(device,
volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i)),
volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
if (FAILED(hr))
{
- WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);
+ WARN("Failed to update volume, hr %#x.\n", hr);
return hr;
}
}
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