Henri Verbeet : wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().

Alexandre Julliard julliard at winehq.org
Fri Jun 17 13:13:46 CDT 2011


Module: wine
Branch: master
Commit: 3a1d151561dc48243009d105a5f3adb6221515c4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3a1d151561dc48243009d105a5f3adb6221515c4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 16 22:38:24 2011 +0200

wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed52831..67c38aa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
     LEAVE_GL();
 
     /* Make sure the surface is loaded and up to date */
-    surface_internal_preload(dst_surface, SRGB_RGB);
+    surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
     surface_bind(dst_surface, gl_info, FALSE);
 
     data.buffer_object = 0;




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