Stefan Dösinger : wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
Alexandre Julliard
julliard at winehq.org
Mon Jun 20 14:24:07 CDT 2011
Module: wine
Branch: master
Commit: 2daa16c96ce5ce2a9bff2634574358687cfd866a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2daa16c96ce5ce2a9bff2634574358687cfd866a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jun 18 00:43:06 2011 +0200
wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
---
dlls/wined3d/drawprim.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index d5a656e..3d86782 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -75,7 +75,7 @@ static void drawStridedSlow(struct wined3d_device *device, const struct wined3d_
UINT vx_index;
const struct wined3d_state *state = &device->stateBlock->state;
const struct wined3d_stream_state *streams = state->streams;
- LONG SkipnStrides = startIdx + state->load_base_vertex_index;
+ LONG SkipnStrides = startIdx;
BOOL pixelShader = use_ps(state);
BOOL specular_fog = FALSE;
const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
@@ -230,9 +230,9 @@ static void drawStridedSlow(struct wined3d_device *device, const struct wined3d_
{
/* Indexed so work out the number of strides to skip */
if (idxSize == 2)
- SkipnStrides = pIdxBufS[startIdx + vx_index] + state->load_base_vertex_index;
+ SkipnStrides = pIdxBufS[startIdx + vx_index] + state->base_vertex_index;
else
- SkipnStrides = pIdxBufL[startIdx + vx_index] + state->load_base_vertex_index;
+ SkipnStrides = pIdxBufL[startIdx + vx_index] + state->base_vertex_index;
}
tmp_tex_mask = tex_mask;
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