Henri Verbeet : wined3d: Make the device parameter to device_invalidate_state() const.

Alexandre Julliard julliard at winehq.org
Tue Jun 21 12:25:40 CDT 2011


Module: wine
Branch: master
Commit: 4582a0bcb39bb8984c1877c476f350f5aaa490cb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4582a0bcb39bb8984c1877c476f350f5aaa490cb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jun 20 23:21:13 2011 +0200

wined3d: Make the device parameter to device_invalidate_state() const.

---

 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8a2058c..20e9508 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6175,7 +6175,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
 }
 
 
-void device_invalidate_state(struct wined3d_device *device, DWORD state)
+void device_invalidate_state(const struct wined3d_device *device, DWORD state)
 {
     DWORD rep = device->StateTable[state].representative;
     struct wined3d_context *context;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9a2a383..e6e4aac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1803,7 +1803,7 @@ void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_con
         struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
 void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
-void device_invalidate_state(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
+void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
 
 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
 {




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